dynamic class com.c3d.common.events.NetworkEvent
{
    static var NETWORK_REQUEST_START: String = "networkRequestStart";
    static var NETWORK_REQUEST_PROGRESS: String = "networkRequestProgress";
    static var NETWORK_REQUEST_COMPLETE: String = "networkRequestComplete";
    static var NETWORK_QUEUE_EMPTIED: String = "networkQueueEmptied";

    function NetworkEvent()
    {
    }

}
